Jason RT Bond,加拿大安大略省多伦多的开发商
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Jason RT Bond

Verified Expert  in Engineering

Game Design Developer

Location
Toronto, ON, Canada
Toptal Member Since
May 13, 2017

Jason has over a decade of experience in video games, virtual/augmented reality and 3D assets. He is an expert in the Unity Engine and can work with a wide variety of platforms (web, mobile, PC/Mac, game consoles). He prefers a multi-disciplinary approach—having a background in both game design and coding, 以及在视听内容创作管道方面的经验.

Portfolio

科勒公司-全球创新平台
Unity3D, 3D,资产,Python,自动化,CAD
Bunch Live
3D游戏,Unity, Photon, Quantum, ECS, Unity3D AI, iOS应用设计,c#, Unity3D...
Metaphor VR
Unity3D, VR, HTC Vive, Oculus Rift, c#, Unity SDK, Unity Pro...

Experience

Availability

Part-time

Preferred Environment

C#, Unity3D, ARKit, Unity, Augmented Reality (AR), Virtual Reality (VR), Game Design, Game Development, Python

The most amazing...

...project I've worked on was a sandbox video game with a real-time ecosystem simulation and procedurally generated plant life.

Work Experience

3D Asset Automation Engineer

2023 - PRESENT
科勒公司-全球创新平台
  • Designed and developed a pipeline for the automated conversion of CAD designs into 3D assets suitable for the web, augmented reality, and product configurators.
  • 开发并详细记录了大量基于python的工具.
  • Worked closely with the product owner and art director as well as other department heads to develop a pipeline to meet the demanding needs of a large company, as a senior engineer.
技术:Unity3D, 3D,资产,Python,自动化,CAD

Lead Game Developer

2021 - 2022
Bunch Live
  • Developed prototypes and core architecture for a "metaverse" embedded within a larger social app.
  • 在Unity中设计和开发自定义3D角色系统.
  • Built core game logic and a from-scratch action system using Photon Quantum (a multiplayer ECS engine), 以Unity作为前端.
  • 在3-5人的团队中担任高级开发人员,直至发行.
Technologies: 3D游戏,Unity, Photon, Quantum, ECS, Unity3D AI, iOS应用设计,c#, Unity3D, Unity SDK, Unity Pro, Unity3D Native Plugin Interface, Multiplayer, Unity Networking & LAN, Unity3D Pathfinding, Unity Editor Scripting, Mobile App Development, Game Development, Games, Mobile Games, Mobile Game Development, Unity Game Assets, Social Games, iOS, Android, Unity Shaders, JetBrains Rider, GitHub, Git, Git Repo, Shader Technologies, Game Tools Development, Game AI, Unity Timeline, Unity Test Framework (UTF), Blender, Metaverse, Agile Software Development, Game Physics, Automated Testing, Dependency Injection

Unity Engineer

2021 - 2021
Metaphor VR
  • Developed prototypes of textual metaphors translated into gesture-driven virtual reality environments according to the design by the client.
  • Developed solo on Unity and C# and handled scene construction (akin to level design).
  • 将概念抽象为模块单元,以方便非程序员将来的工作.
Technologies: Unity3D, VR, HTC Vive, Oculus Rift, c#, Unity SDK, Unity Pro, Sensor Data, Unity Game Assets, Unity, GitHub, Git, Git Repo, Game Tools Development, Oculus, Dependency Injection, Virtual Environments

首席软件工程师| Farhaven联合制作人

2019 - 2021
Patch & Path LLC
  • 为iOS平台开发了一款增强现实冒险电子游戏.
  • 参与了从早期到发布的设计和生产.
  • Created custom editing tools for creating the story and puzzle scenarios without additional code work.
  • Developed an algorithm for dynamically placing required objects within a given space, using all available surfaces, and optimizing for spacing, orientation, and more.
  • 通过Unity的AR基础框架利用最新的ARKit功能.
技术:增强现实(AR), Unity3D, ARKit, 3D Games, Game Design, Mobile Game Design, Video Games, Game Development, Unity3D AI, iOS App Design, C#, Mixed Reality Developer, Unity SDK, Unity Pro, Unity3D Native Plugin Interface, Unity-ARkit-Plugin, Unity Editor Scripting, Mobile App Development, Games, Mobile Games, Unity Game Assets, Unity, iOS, Android, ARCore, Unity2D, MonoDevelop, Unity Shaders, GLSL, GitHub, Git, Git Repo, Shader Technologies, Game Tools Development, Game AI, Unity Timeline, Unity Test Framework (UTF), Blender, UX Design, Game Physics, Automated Testing, Dependency Injection

Mobile AR Unity Developer

2019 - 2019
QLI, Inc.
  • Created a small AR app for iOS and Android which animated faces within pictures.
  • 为支持的设备实现了ARKit面部跟踪.
  • 导出的视频在Unity内生成到本地照片/视频应用程序.
Technologies: Unity2D, Unity3D, ARKit, Augmented Reality (AR), Video Players, Android, iOS, C#, Unity SDK, Unity Pro, Unity-ARkit-Plugin, Unity Editor Scripting, Mobile App Development, Unity Game Assets, Unity, MonoDevelop, Unity Shaders, GLSL, GitHub, Git, Git Repo, Shader Technologies, Blender, Dependency Injection

Virtual Reality Unity Developer

2018 - 2019
Mind Brain Behaviour Hive
  • Created virtual reality experiences that leveraged biometric data from custom wearables as input.
  • 使用Unity引擎为Google Daydream和HTC Vive开发.
  • 根据用户的生物特征数据制作角色和环境动画.
  • 使用c#网络代码与主机进行通信,获取生物特征数据.
Technologies: Biometrics, Google Daydream, HTC Vive, Unity3D, Sensor Data, Virtual Reality (VR), Virtual Reality App Design, Wearables, Networking, Unity, C#, Mindfulness, Mixed Reality Developer, VR Interfaces, Unity SDK, Unity Pro, Unity Networking & LAN, Unity Game Assets, MonoDevelop, ShaderLab, Git, Git Repo, Game AI, Dependency Injection, Virtual Environments

Unity AR Developer

2018 - 2019
Clipo, Inc.
  • 领导使用Unity引擎和苹果ARKit开发一款概念应用.
  • 为进一步发展提供指导和建议.
  • 使用极其模块化的代码和依赖注入构建应用程序.
技术:依赖注入, ARKit, Unity3D, Augmented Reality (AR), Video Players, Particle Effects, VR Interfaces, iOS App Design, C#, Mixed Reality Developer, Unity SDK, Unity Pro, Unity Video API, Unity3D Native Plugin Interface, Unity-ARkit-Plugin, Unity3D Pathfinding, Unity Editor Scripting, Mobile App Development, Planning, Artificial Intelligence (AI), Unity Game Assets, Unity, iOS, Android, Unity2D, MonoDevelop, Unity Shaders, ShaderLab, GLSL, GitHub, Git, Git Repo, Shader Technologies, Game Tools Development, Game AI, Unity Test Framework (UTF), UX Design, Automated Testing

Director | Owner

2011 - 2019
Blunderboffins, Inc.
  • 利用这家公司自主发行我的独立电子游戏作品. Blunderboffins成立于2013年.
  • Created a large number of small video games for varied devices, including PC/Mac, web, and mobile.
  • Co-designed, coded, and created the visual art for Shu's Garden—a sandbox game nominated for the best social/casual game at the Canadian Video Game Awards in 2014.
  • 研究和实验互动故事技巧, including a substantial fictional work (The Odd Time Club) created with funding from the Ontario Arts Council.
  • Wrote algorithms for simulating ecosystems and procedural generation of flora (Shu's Garden).
  • Used map data to create a simulation of the city of Toronto where users could play as the local wildlife (Greater Toronto Animalia). 由多伦多艺术委员会资助.
技术:增强现实(AR), Virtual Reality (VR), Web, MacOS, Windows, Android, iOS, Unity3D, C#, 3D Games, 2D Games, Mobile Game Design, Mobile Game Development, Mobile Games, Console Games, Video Games, Games, Game Design, Game Design Documentation, Android App Design, iOS App Design, Unity SDK, Unity Pro, Multiplayer, Unity3D Pathfinding, Mobile App Development, Game Development, Unity Game Assets, Unity, Social Games, MonoDevelop, Unity Shaders, JetBrains Rider, ShaderLab, GLSL, GitHub, Git, Git Repo, Shader Technologies, Game Tools Development, Game AI, Unity Timeline, Unity Test Framework (UTF), Blender, Java, Animation, UX Design, Game Physics, Automated Testing, Oculus, Dependency Injection, Virtual Environments

Unity/ARKit Engineer

2017 - 2018
Fast Rope Labs
  • 设计并协助设计一个基于arkit的应用程序.
  • Created an augmented-reality app that anchored a virtual world to a real-world location and provided a historical recreation overlaid on the present-day site.
  • 为项目的交互设计和视觉方面做出了贡献.
Technologies: ARKit, Unity, Augmented Reality (AR), Unity3D, Shaders, Unity Shaders, Adobe Illustrator, Particle Effects, User Interface (UI), Interaction Design (IxD), GPS, Unity3D AI, iOS App Design, C#, Mixed Reality Developer, Unity SDK, Unity Pro, Unity3D Native Plugin Interface, Unity-ARkit-Plugin, Unity3D Pathfinding, Unity Editor Scripting, Mobile App Development, Artificial Intelligence (AI), Planning, Unity Game Assets, iOS, Android, MonoDevelop, ShaderLab, GitHub, Git, Git Repo, Shader Technologies, Game Tools Development, Game AI, UX Design, Dependency Injection

VR Consultant

2016 - 2017
Mind Brain Behaviour Hive
  • 使用名为DiVR的专有VR体验编辑器创建示例内容.
  • 连接可穿戴生物识别设备作为输入的体验.
  • 为该工具集的alpha版本提供质量保证服务.
  • 对工具集的进一步开发提供技术和设计指导.
技术:虚拟现实(VR), Web-based VR, Wearables, Biometrics, VR Interfaces, Sensor Data, Mindfulness, Virtual Environments

Unity Virtual Reality Developer

2016 - 2017
Postopian Games, Inc.
  • 实现了一个具有互动故事内容的虚拟现实视频游戏.
  • 设计美术流水线的技术规范.
  • Was responsible for all core development using Unity engine and designing for Google Cardboard and Daydream.
Technologies: Google Cardboard, C#, Unity3D, Dependency Injection, Virtual Reality (VR), Virtual Reality App Design, Google Daydream, Game Design, Mobile Game Design, Mobile Games, Game Design Documentation, Game Development, 3D Games, Android App Design, iOS App Design, VR Interfaces, Unity SDK, Unity Pro, Unity Editor Scripting, Mobile App Development, Mobile Game Development, Unity Game Assets, Unity, iOS, Android, MonoDevelop, Unity Shaders, GLSL, GitHub, Git, Git Repo, Shader Technologies, Game Tools Development, Virtual Environments

Unity Engine Consultant

2016 - 2016
Secret Location
  • 修改了一个VR视频观看应用的原型.
  • Provided technical guidance on implementing virtual reality (VR) with the Unity Game engine.
  • Gave design guidance on and implemented several UX models for the above prototype.
Technologies: Samsung Gear VR, C#, Unity3D, Video Players, Video Effects, Virtual Reality (VR), Virtual Reality App Design, Unity Video API, Unity, VR Interfaces, Unity SDK, Unity Pro, Mobile App Development, Android, MonoDevelop, GitHub, Git, Git Repo, Shader Technologies, Agile Software Development, Virtual Environments

Unity Consultant

2016 - 2016
Digital A.I.R.
  • 为一家增强现实初创公司提供技术指导.
  • Created and helped to create various augmented prototypes using a wide range of AR toolkits within the Unity engine.
  • 为创建AR体验提供设计指导.
Technologies: SmartAR, Kudan SDK, Vuforia, C#, Unity3D, Virtual Reality (VR), Augmented Reality (AR), Shaders, User Interface (UI), iOS App Design, Mixed Reality Developer, Unity SDK, Unity Pro, Unity3D Pathfinding, Mobile App Development, Planning, Artificial Intelligence (AI), Unity Game Assets, Vuforia SDK, Unity, iOS, Android, Unity2D, MonoDevelop, Unity Shaders, GLSL, GitHub, Git, Git Repo, Shader Technologies, Game Tools Development, Game AI, Agile Software Development, UX Design, Virtual Environments

Unity引擎顾问|开发者

2012 - 2015
AWE Company Ltd
  • 创造具有历史戏剧内容的增强现实装置.
  • Managed team members in the creation of a second-screen TV episode and interactive app.
  • Created various prototypes for virtual reality (VR) and augmented reality (AR) apps.
  • 主要使用Unity3D,使用各种AR和VR sdk和设备.
Technologies: Tango, Google Cardboard, Meta AR Glasses, C#, Unity3D, Unity, Virtual Reality (VR), Virtual Reality App Design, Google VR, Augmented Reality (AR), Android App Design, iOS App Design, Mixed Reality Developer, Unity SDK, Unity Pro, Multiplayer, Unity Networking & LAN, Unity3D Pathfinding, Unity Editor Scripting, Mobile App Development, Artificial Intelligence (AI), Planning, Unity Game Assets, Vuforia, Vuforia SDK, iOS, Android, Unity2D, MonoDevelop, Unity Shaders, Git, Git Repo, GPS, Shader Technologies, Game AI, Oculus, Virtual Environments

Lead Story Designer

2008 - 2011
AAA Game Studio (Toronto, Canada)
  • Researched source material and wrote draft scripts for a story-heavy AAA action game.
  • 与编剧和剧本设计团队一起修改剧本.
  • 协助录音和动作捕捉会话.
  • 指导四人团队制作引擎内过场动画, 包括美术指导和进度管理.
  • Created a rich script-writing tool to produce industry-standard scripts for actors and directors, 以及七种语言的游戏数据字幕.
  • 监控和编辑游戏、手册和网站中的文本材料.
  • 在过去的5个月里,我领导了一款手机社交游戏的本土化工作.
技术:Trac, c#, Playstation 3, Xbox 360,游戏设计,写作 & Editing, Game Design Documentation, Console Games, 3D Games, Games, Mobile Games, Video Game Consoles, Android

Teacher | Course Developer

2008 - 2008
Real Programming 4 Kids
  • Taught programming courses to kids in grades 4—12, covering Visual Basic, Java, and C#.
  • Developed an introductory course in C# where students created a 2D game using Windows Forms.
  • Conceived an advanced course in C# where students created a 3D game using XNA and the Xbox 360.
  • Created and taught an advanced Java course where students created a 2D game with pixel-based collision detection.
Technologies: 2D Games, 3D Games, C#, Java, Visual Basic, Education, K-12 Education, Video Games, Games, Game Design, Game Development, Windows, Windows Forms (WinForms), XNA, Xbox 360

增强现实游戏的移动- Farhaven

http://www.patchandpath.com/farhaven
An AR game for iPhone (ARKit) built using the Unity engine and their AR foundation framework.

我是首席开发者,负责关卡设计相关任务, scripting, animation, sound, and more.

Ported also to Android.

介绍Unity类在DreamSpace Hive

http://www.2022.dinacon.org/2022/09/23/intro-to-unity-class-dreamspace-hive/
这是一个简短的游戏开发入门课程. I planned and ran this workshop at DreamSpace Hive (run by DreamSpace Academy) as part of the Digital Naturalism Conference 2022 in Batticaloa, Sri Lanka. Students learned some basic game development concepts using Unity and visual scripting (Bolt).

独立游戏- Shu's Garden (2013-2015)

http://www.shusgarden.ca
《欧博体育app下载》是一款面向PC、Mac、iOS和Android平台的2D沙盒电子游戏. It was a laid-back world of space gardening with a living ecosystem and procedural content. The game was nominated for the Canadian Video Game Awards as the best social/casual game in 2014.

I was the lead developer, co-game designer, and lead visual artist on this game. It was built using the Unity engine and self-published through my company, Blunderboffins Inc.

Ancient Demo Reel (2013–2015)

http://youtu.be/WMo0UHdtKE0
我所从事的这个较早的项目样本包括增强现实, virtual reality, mobile, interactive installations, and original video games.

自这个卷轴制作以来,AR技术已经发生了很大的变化, 所以这主要是为了展示我在这个领域的一些历史.

Languages

c#, ShaderLab, GLSL, Cg, Python, Java, Prolog, Visual Basic, Rust

Frameworks

Unity Pro, ARKit, Unity, Unity3D, Unity2D, Photon Unity Networking (PUN), Photon

Tools

SmartAR, Unity SDK, Vuforia SDK, Kudan SDK, Fuse, MonoDevelop, Adobe Illustrator, Unity-ARkit-Plugin, Premiere Pro 2017, Premiere Pro CC, SourceTree, Adobe Premiere Pro, Microsoft Visual Studio, Skype, Slack, GitLab, Git, GitHub, Blender, JetBrains Rider, PyCharm, Trac, HoloLens, Adobe After Effects, Adobe Photoshop, CAD

Paradigms

Mobile Game Design, Dependency Injection, App Development, UX Design, Agile Software Development, Automated Testing, Automation

Platforms

ARCore, MacOS, Google VR, Windows, Vuforia, Samsung Gear VR, Oculus, iOS, Android, Oculus Rift, Google Daydream, Web, Xbox 360, Playstation 3, Tango, Apple, Jupyter Notebook, Arduino

Storage

Unity Cloud Build

Other

GPS, Mobile Game Development, Mobile Games, Games, Game Development, Unity3D AI, Kudan, Google Cardboard, Android App Design, iOS App Design, Augmented Reality (AR), Writing & Editing, Virtual Reality App Design, Procedural Generation, VR Interfaces, 3D Games, Virtual Reality (VR), Game Design, Video Games, Game Design Documentation, Unity Shaders, Game Physics, 2D Games, Freelancing, Mixed Reality (MR), Extended Reality (XR), Mixed Reality Developer, Unity Editor Scripting, Unity3D Pathfinding, Multiplayer, Unity Game Assets, Computer Science, English, Game Tools Development, Game AI, Unity Timeline, Virtual Environments, User Interface (UI), Git Repo, Console Games, Shader Technologies, Video Editing, Creative Coding, Creative Tech, Design, GUI Design, Video Game Consoles, Particle Effects, Shaders, Social Games, Meta AR Glasses, HTC Vive, Machine Learning, Deep Learning, Mobile App Development, Quantum, ECS, Unity Networking & LAN, Unity3D Native Plugin Interface, Education, K-12 Education, Unity Visual Scripting, Unity Test Framework (UTF), Metaverse, Planning, GPT, Bevy, Web-based VR, Biometrics, Video Players, Video Effects, Interaction Design (IxD), Sensor Data, PlayStation VR, Animation, Deep Neural Networks, Recurrent Neural Networks (RNNs), 卷积神经网络(CNN), Artificial Intelligence (AI), Natural Language Processing (NLP), Sequence Models, Neural Networks, Wearables, Networking, Mindfulness, 生成预训练变压器(GPT), 3D, Assets

Libraries/APIs

XNA, TensorFlow, Unity Video API, Windows Forms (WinForms)

2005 - 2006

Bachelor's Degree in Education

温莎大学-温莎,安大略省,加拿大

2001 - 2005

Bachelor of Arts Degree with Honors in English and East Asian Studies with a minor in Philosophy

多伦多大学-多伦多,安大略省,加拿大

AUGUST 2021 - PRESENT

嵌入式机器学习导论(证书编号. ZQ8224DELWSN)

Edge Impulse | via Coursera

AUGUST 2021 - PRESENT

深度学习专业(证书编号. KXU7CEXKVVDH)

DeepLearning.ai | via Coursera

MARCH 2013 - PRESENT

Machine Learning

斯坦福大学|来源:Coursera

MARCH 2013 - PRESENT

Artificial Intelligence Planning

爱丁堡大学|来自Coursera

DECEMBER 2012 - PRESENT

机器学习的神经网络

多伦多大学| Coursera

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