Jason RT Bond
Verified Expert in Engineering
Game Design Developer
Jason has over a decade of experience in video games, virtual/augmented reality and 3D assets. He is an expert in the Unity Engine and can work with a wide variety of platforms (web, mobile, PC/Mac, game consoles). He prefers a multi-disciplinary approach—having a background in both game design and coding, 以及在视听内容创作管道方面的经验.
Portfolio
Experience
Availability
Preferred Environment
C#, Unity3D, ARKit, Unity, Augmented Reality (AR), Virtual Reality (VR), Game Design, Game Development, Python
The most amazing...
...project I've worked on was a sandbox video game with a real-time ecosystem simulation and procedurally generated plant life.
Work Experience
3D Asset Automation Engineer
科勒公司-全球创新平台
- Designed and developed a pipeline for the automated conversion of CAD designs into 3D assets suitable for the web, augmented reality, and product configurators.
- 开发并详细记录了大量基于python的工具.
- Worked closely with the product owner and art director as well as other department heads to develop a pipeline to meet the demanding needs of a large company, as a senior engineer.
Lead Game Developer
Bunch Live
- Developed prototypes and core architecture for a "metaverse" embedded within a larger social app.
- 在Unity中设计和开发自定义3D角色系统.
- Built core game logic and a from-scratch action system using Photon Quantum (a multiplayer ECS engine), 以Unity作为前端.
- 在3-5人的团队中担任高级开发人员,直至发行.
Unity Engineer
Metaphor VR
- Developed prototypes of textual metaphors translated into gesture-driven virtual reality environments according to the design by the client.
- Developed solo on Unity and C# and handled scene construction (akin to level design).
- 将概念抽象为模块单元,以方便非程序员将来的工作.
首席软件工程师| Farhaven联合制作人
Patch & Path LLC
- 为iOS平台开发了一款增强现实冒险电子游戏.
- 参与了从早期到发布的设计和生产.
- Created custom editing tools for creating the story and puzzle scenarios without additional code work.
- Developed an algorithm for dynamically placing required objects within a given space, using all available surfaces, and optimizing for spacing, orientation, and more.
- 通过Unity的AR基础框架利用最新的ARKit功能.
Mobile AR Unity Developer
QLI, Inc.
- Created a small AR app for iOS and Android which animated faces within pictures.
- 为支持的设备实现了ARKit面部跟踪.
- 导出的视频在Unity内生成到本地照片/视频应用程序.
Virtual Reality Unity Developer
Mind Brain Behaviour Hive
- Created virtual reality experiences that leveraged biometric data from custom wearables as input.
- 使用Unity引擎为Google Daydream和HTC Vive开发.
- 根据用户的生物特征数据制作角色和环境动画.
- 使用c#网络代码与主机进行通信,获取生物特征数据.
Unity AR Developer
Clipo, Inc.
- 领导使用Unity引擎和苹果ARKit开发一款概念应用.
- 为进一步发展提供指导和建议.
- 使用极其模块化的代码和依赖注入构建应用程序.
Director | Owner
Blunderboffins, Inc.
- 利用这家公司自主发行我的独立电子游戏作品. Blunderboffins成立于2013年.
- Created a large number of small video games for varied devices, including PC/Mac, web, and mobile.
- Co-designed, coded, and created the visual art for Shu's Garden—a sandbox game nominated for the best social/casual game at the Canadian Video Game Awards in 2014.
- 研究和实验互动故事技巧, including a substantial fictional work (The Odd Time Club) created with funding from the Ontario Arts Council.
- Wrote algorithms for simulating ecosystems and procedural generation of flora (Shu's Garden).
- Used map data to create a simulation of the city of Toronto where users could play as the local wildlife (Greater Toronto Animalia). 由多伦多艺术委员会资助.
Unity/ARKit Engineer
Fast Rope Labs
- 设计并协助设计一个基于arkit的应用程序.
- Created an augmented-reality app that anchored a virtual world to a real-world location and provided a historical recreation overlaid on the present-day site.
- 为项目的交互设计和视觉方面做出了贡献.
VR Consultant
Mind Brain Behaviour Hive
- 使用名为DiVR的专有VR体验编辑器创建示例内容.
- 连接可穿戴生物识别设备作为输入的体验.
- 为该工具集的alpha版本提供质量保证服务.
- 对工具集的进一步开发提供技术和设计指导.
Unity Virtual Reality Developer
Postopian Games, Inc.
- 实现了一个具有互动故事内容的虚拟现实视频游戏.
- 设计美术流水线的技术规范.
- Was responsible for all core development using Unity engine and designing for Google Cardboard and Daydream.
Unity Engine Consultant
Secret Location
- 修改了一个VR视频观看应用的原型.
- Provided technical guidance on implementing virtual reality (VR) with the Unity Game engine.
- Gave design guidance on and implemented several UX models for the above prototype.
Unity Consultant
Digital A.I.R.
- 为一家增强现实初创公司提供技术指导.
- Created and helped to create various augmented prototypes using a wide range of AR toolkits within the Unity engine.
- 为创建AR体验提供设计指导.
Unity引擎顾问|开发者
AWE Company Ltd
- 创造具有历史戏剧内容的增强现实装置.
- Managed team members in the creation of a second-screen TV episode and interactive app.
- Created various prototypes for virtual reality (VR) and augmented reality (AR) apps.
- 主要使用Unity3D,使用各种AR和VR sdk和设备.
Lead Story Designer
AAA Game Studio (Toronto, Canada)
- Researched source material and wrote draft scripts for a story-heavy AAA action game.
- 与编剧和剧本设计团队一起修改剧本.
- 协助录音和动作捕捉会话.
- 指导四人团队制作引擎内过场动画, 包括美术指导和进度管理.
- Created a rich script-writing tool to produce industry-standard scripts for actors and directors, 以及七种语言的游戏数据字幕.
- 监控和编辑游戏、手册和网站中的文本材料.
- 在过去的5个月里,我领导了一款手机社交游戏的本土化工作.
Teacher | Course Developer
Real Programming 4 Kids
- Taught programming courses to kids in grades 4—12, covering Visual Basic, Java, and C#.
- Developed an introductory course in C# where students created a 2D game using Windows Forms.
- Conceived an advanced course in C# where students created a 3D game using XNA and the Xbox 360.
- Created and taught an advanced Java course where students created a 2D game with pixel-based collision detection.
Experience
增强现实游戏的移动- Farhaven
http://www.patchandpath.com/farhaven我是首席开发者,负责关卡设计相关任务, scripting, animation, sound, and more.
Ported also to Android.
介绍Unity类在DreamSpace Hive
http://www.2022.dinacon.org/2022/09/23/intro-to-unity-class-dreamspace-hive/独立游戏- Shu's Garden (2013-2015)
http://www.shusgarden.caI was the lead developer, co-game designer, and lead visual artist on this game. It was built using the Unity engine and self-published through my company, Blunderboffins Inc.
Ancient Demo Reel (2013–2015)
http://youtu.be/WMo0UHdtKE0自这个卷轴制作以来,AR技术已经发生了很大的变化, 所以这主要是为了展示我在这个领域的一些历史.
Skills
Languages
c#, ShaderLab, GLSL, Cg, Python, Java, Prolog, Visual Basic, Rust
Frameworks
Unity Pro, ARKit, Unity, Unity3D, Unity2D, Photon Unity Networking (PUN), Photon
Tools
SmartAR, Unity SDK, Vuforia SDK, Kudan SDK, Fuse, MonoDevelop, Adobe Illustrator, Unity-ARkit-Plugin, Premiere Pro 2017, Premiere Pro CC, SourceTree, Adobe Premiere Pro, Microsoft Visual Studio, Skype, Slack, GitLab, Git, GitHub, Blender, JetBrains Rider, PyCharm, Trac, HoloLens, Adobe After Effects, Adobe Photoshop, CAD
Paradigms
Mobile Game Design, Dependency Injection, App Development, UX Design, Agile Software Development, Automated Testing, Automation
Platforms
ARCore, MacOS, Google VR, Windows, Vuforia, Samsung Gear VR, Oculus, iOS, Android, Oculus Rift, Google Daydream, Web, Xbox 360, Playstation 3, Tango, Apple, Jupyter Notebook, Arduino
Storage
Unity Cloud Build
Other
GPS, Mobile Game Development, Mobile Games, Games, Game Development, Unity3D AI, Kudan, Google Cardboard, Android App Design, iOS App Design, Augmented Reality (AR), Writing & Editing, Virtual Reality App Design, Procedural Generation, VR Interfaces, 3D Games, Virtual Reality (VR), Game Design, Video Games, Game Design Documentation, Unity Shaders, Game Physics, 2D Games, Freelancing, Mixed Reality (MR), Extended Reality (XR), Mixed Reality Developer, Unity Editor Scripting, Unity3D Pathfinding, Multiplayer, Unity Game Assets, Computer Science, English, Game Tools Development, Game AI, Unity Timeline, Virtual Environments, User Interface (UI), Git Repo, Console Games, Shader Technologies, Video Editing, Creative Coding, Creative Tech, Design, GUI Design, Video Game Consoles, Particle Effects, Shaders, Social Games, Meta AR Glasses, HTC Vive, Machine Learning, Deep Learning, Mobile App Development, Quantum, ECS, Unity Networking & LAN, Unity3D Native Plugin Interface, Education, K-12 Education, Unity Visual Scripting, Unity Test Framework (UTF), Metaverse, Planning, GPT, Bevy, Web-based VR, Biometrics, Video Players, Video Effects, Interaction Design (IxD), Sensor Data, PlayStation VR, Animation, Deep Neural Networks, Recurrent Neural Networks (RNNs), 卷积神经网络(CNN), Artificial Intelligence (AI), Natural Language Processing (NLP), Sequence Models, Neural Networks, Wearables, Networking, Mindfulness, 生成预训练变压器(GPT), 3D, Assets
Libraries/APIs
XNA, TensorFlow, Unity Video API, Windows Forms (WinForms)
Education
Bachelor's Degree in Education
温莎大学-温莎,安大略省,加拿大
Bachelor of Arts Degree with Honors in English and East Asian Studies with a minor in Philosophy
多伦多大学-多伦多,安大略省,加拿大
Certifications
嵌入式机器学习导论(证书编号. ZQ8224DELWSN)
Edge Impulse | via Coursera
深度学习专业(证书编号. KXU7CEXKVVDH)
DeepLearning.ai | via Coursera
Machine Learning
斯坦福大学|来源:Coursera
Artificial Intelligence Planning
爱丁堡大学|来自Coursera
机器学习的神经网络
多伦多大学| Coursera
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