科维奇Maljkovic
验证专家 in 工程
游戏开发者
科维奇是一位有着数学灵魂的天才游戏设计师. A recipient of Epic MegaGrants, he loves a good challenge and has created 20+ games. 杜珊精通与技术相关的艺术, 管道设计, 编程工具, 项目优化, 着色器的编码, 和视觉特效制作. He has an excellent grasp of both the artistic and technical skillsets required to deliver and launch top products and feels right at home with programming and system architecture design.
Portfolio
Experience
Availability
首选的环境
虚幻引擎
最神奇的...
...project I've worked on was an 虚幻引擎-based Pixel Streaming service for rendering realistic products in a cloud accessible from any device.
工作Experience
CEO |游戏设计师|技术美工
字节运动学
- 从最初的概念到发行和维护,交付了许多游戏.
- Assisted as a member of an outsource development team for big names in the gaming industry, 比如wg.
- Adopted new technology quickly and with high proficiency using the industry-leading engine, 虚幻引擎.
虚幻引擎教育家
火山口工作室
- Taught 虚幻引擎 to a new generation of university professors so that they could include it in their curriculum in the future.
- 主要参与课程的设计.
- Shared my industry experience with students so that they could design a more relevant curriculum for their future students.
技术的艺术家
育碧
- 设计并编写了一个工具来帮助简化3ds Max到游戏引擎管道.
- Optimized and upscaled a plethora of 3D models from the previous version of the game to the new one.
- Found and corrected many pipeline mistakes that resulted in poor PlayStation and Xbox performance.
程序员和技术美术师
疯狂的头脑游戏
- 在《欧博体育app下载》中设计并执行了许多游戏系统.
- 为《欧博体育app下载》开发3D资产管道, 其中包括资产创建规则, 纹理创建规则, 引擎导入规则, 文件夹组织, 以及资产引用.
- 在Pagan Online上创建并实现了大部分的着色器和材料, 现在被称为异教徒:缺席的神.
分析主管|游戏设计师|技术美工
Eipix娱乐
- Designed an automated difficulty balancing system for video games that changes difficulty for a particular player at a given point in time using one's previous plays by measuring frustration levels.
- Developed an automated system for data analysis and real-time reporting for game sales and performance.
- 创作了十余款游戏, 其中之一是疫霉, Oculus Quest Store上的三星Gear虚拟现实游戏.
- 设计并执行超休闲游戏创作流程, 是什么让我们在不到一个月的时间里将游戏从创意推向商店.
Experience
impossiBot for字节运动学
http://store.steampowered.com/app/2006700/impossiBot/The aim of the game is to make users challenge their finger dexterity by helping a cute bot navigate through an obstacle course full of enemies and reach his final destination in this action-packed puzzle game.
I designed the game, built tools, published it, and managed the team and the project.
Versuni的产品配置器
http://youtu.be/m0rpM4XZQakMy hands-on involvement in programming ensures a flawless and responsive experience, 允许用户毫不费力地与配置器交互. 从动态纹理和材料到逼真的渲染, every feature is meticulously crafted to provide an immersive and visually stunning customization journey.
Versuni的产品配置器超越了传统的界限, 提供可无缝适应各种设备的跨平台体验. It's not just a tool; it's a collaborative canvas where users can effortlessly share their personalized creations, 将他们独特的愿景变为现实. Versuni's commitment to innovation shines through in every aspect of this 虚幻引擎 marvel, 重新定义产品定制的艺术.
SGS竞争对手 & Co
http://youtu.be/d4qRUZ8-o0E所有内容都是通过浏览器从AWS传输的, 这意味着客户可以在任何类型的设备上使用它, 无论规格如何.
字节运动学的意外冒险
http://youtu.be/rrs0YEtQwB8这款游戏的主角是一名穿越高塔的英雄, solving puzzles and making his way to the top floor to reclaim stolen parts of a broken 空气ship he flew before the crash.
I worked on programming, technical design, technical art, and game design and managed a team.
产品展示的字节运动学
http://youtu.be/PUgrCM6J8dIBusinesses can run this app in their retail store and showcase any item with any combination of materials without the need to have the item at hand and waste valuable space.
I worked on programming, technical design, technical art, and game design and managed a team.
梦幻战场:有趣的皇室为Wargaming
http://youtu.be/GgPa64Ufuy8游戏内容:
•最多10名玩家在快速,三分钟的大逃杀模式
•史诗般的对抗朋友
•遍布游戏世界的武器和道具
•升级Skills和获得独特的能力
•易于控制
•安卓和iOS跨平台游戏
I managed a team while programming and working on technical design, technical art, and game design.
Pagan: 疯狂的头脑游戏的缺席之神
http://store.steampowered.com/app/992640/Pagan_Absent_Gods/I was in charge of placing core pillars of technical design as well as designing and implementing various systems. 我也为不同的游戏设计和游戏优化做出了贡献.
育碧的Crew™2
http://store.steampowered.com/app/646910/The_Crew_2/我还负责开发和监督建模管道 作为一些与技术艺术相关的动手工作. The pipeline was developed in a proprietary engine called Babel and Autodesk 3ds Max.
汤姆克兰西的幽灵行动®荒野育碧
http://store.steampowered.com/app/460930/Tom_Clancys_Ghost_Recon_Wildlands/我还负责开发和监督建模管道
作为一些与技术艺术相关的动手工作. The pipeline was developed in a proprietary engine called Anvil and Autodesk 3ds Max.
艾匹克斯娱乐公司的索拉
http://www.youtube.com/watch?v=6bwhpUn2QPU我在这个项目中担任游戏设计师、技术美工和项目经理. 我管理着整个游戏开发团队.
教育
数量金融硕士学位
塞尔维亚贝尔格莱德大学经济学院
统计、精算和金融数学学士学位
塞尔维亚贝尔格莱德大学数学系
Skills
工具
MATLAB, Mathematica, 3ds Max, Babel, Anki, Unity 5, 虚幻开发工具包(UDK)
范例
管理、用户体验设计
框架
虚幻引擎,虚幻引擎4,Unity, Unity3D
语言
C#, C++
存储
数据库
平台
安卓, iOS
其他
数学, 应用数学, 统计数据, 数学规划, 游戏设计, 技术设计, 3 d游戏, 游戏开发, 游戏制作, 编程, 数学分析, 数学建模, 随机建模, 随机微分方程, 游戏, 网络, 3 d CAD, 大学教学, 政府, 三维建模, 概念, 蓝图可视化脚本, 游戏, 虚幻引擎5, 技术艺术
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